Wizard Of Legend For Mac

  



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Feeling overwhelmed with the the massive list of arcana and relics you can find in Wizard of Legend?With the amount of potential magical builds you can come up with, you may find it difficult knowing where to get started.

With a wide variety of robes, relics, and arcana combinations at your disposal, you have to find the right build to fit your preferred playstyle. In this guide, we have collected a handful of builds you might find useful to try out during your next attempt to conquer the Chaos Trials.

Up Close and Personal

  • Robe: Grit
  • Basic: Earth Knuckles
  • Dash: Gust Burst
  • Standard: Seismic Entry or Blazing Onslaught
  • Signature: Flame Breath

This build was designed for those who relish being in the middle of every encounter. Right at the start of a fight, you can introduce yourself to your enemies with Seismic Entry or Blazing Onslaught. Both serve as great openers. After you've gotten their attention, use Gust Burst to target the nearest one, and start pummeling them with Earth Knuckles.

With the robe Grit equipped, you'll find yourself shrugging off more damage from enemies, despite being in the middle of all of them. Don't get too cocky. It only takes a few well-placed hits for enemies to take down your health, regardless of how much armor you're stacking.

Make use of your dash arcana to hunt down ranged targets who have kept their distance from you, and save your standard ability for the melee-based foes. If you feel like you're taking on too much pressure, use your Flame Breath to char your foes while still keeping them in range of your other arcana.

Your relic choices should focus on increasing your armor as much as possible. This means picking up Euphie's Shawl, Calcifying Bonemail, and Armor of Resolve to take with you. If you're confident you can pick up additional earth arcana during your run, then take Neve's Emerald to increase your health and armor, as well as lower stun and knockback timers. Neve's Emerald requires you to have seven earth arcana equipped to take effect, so make sure you're not wasting a relic spot!

Wind Demon

  • Robe: Pace or Tempo
  • Basic: Stone Shot or Ice Dagger
  • Dash: Gust Burst
  • Standard: Evading Zephyr or Scales of Babylon
  • Signature: Shock Assault

You'll be on your enemies before they even know you're in the room. Wait for enemies to spawn, and use Gust Burst to pull them closer to you. As they're falling forward, pull back a bit and open up a volley of Stone Shot. Take out a few of them before using Gust Burst to do it all over again. If you're using Scales of Babylon, hit enemies with this ability after using Gust Burst, and you'll think this ability doesn't come with a cooldown.

For those preferring Ice Dagger to Stone Shot, activate Evading Zephyr just before you jump into the fray to avoid incoming attacks. This will save you the trouble of having to constantly glance at your health while you're dashing all over the place.

Whenever you're feeling overwhelmed, fire off Shock Assault to quickly lower the health of multiple foes. However, remember you'll return to your starting position after the end of this ability. Don't use this when you're stuck in a corner!

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You will want to equip the Autograph Pad relic to increase your movement if you find yourself not using your signature arcana often. Because you can use Gust Burst so often, have the defensive relic Spell Thief's Socks equipped to further raise your overall movement. To make your basic attacks even more devastating, equip the miscellaneous relic Combo Gloves.

The robes, Tempo and Pace, both complement this build. Those who use their abilities more often will want Tempo equipped. If you're running around, dodging enemy attacks and using your basic attacks more, then you'll feel more comfortable with Pace.

Critastic

  • Robe: Awe or Shift
  • Basic: Ice Dagger or Spark Contact
  • Dash: Circuit Line or Searing Rush
  • Standard: Bouncing Surge
  • Signature: Tracer Barrage
Wiki

Keep the pressure on your enemies -- and when you hit them, you hit them hard. Dive into the room using your dash arcana, and move away from the enemies. The further away you go, the more likely you'll find enemies clustering together to try and trap you. As this happens, fire out Bouncing Surge, and use their numbers to your advantage. Get closer and rely on your basic attack to deplete their remaining health. If you find too many enemies in a room as your battle continues, or Bouncing Surge is still on cooldown, use Tracer Barrage to give you some space.

To properly optimize your chance of doing damage, you're going to lean more heavily on relics that increase your chances of landing a critical. The most obvious relic for you to choose is Analytical Monocle, which increases your overall critical chance. If you feel comfortable with effectively dodging your foe's strikes, go with Covert Ops Mask. And if you want to focus solely on using your melee basic arcana, equip the Dark Katana to triple its critical hit chance.

Regardless of what your offensive relic is, you want to equip Vampire's Eyeglasses. This item heals you for every critical hit you successfully land. If you want to spam your signature arcana, equip Albert's Formula so you can receive more charges every time you heal. Complement every part of this build!

Choking Hazard

  • Robe: Tempo
  • Basic: Player's Choice
  • Dash: Toxic Trap
  • Standard: Toxic Bolas
  • Signature: Exploding Fireball or Whirling Tornado

Stay on the move with Toxic Trap dash, and you'll leave a deadly trail of poison for your enemies to step in. This DoT damage should serve as a great opener as your enemies spawn. When they start to focus on you, hit them with the Toxic Bolas arcana. If you find any of them still standing, finish them off with Exploding Fireball. If you prefer dashing straight through your enemies, switch out Exploding Fireball for Whirling Tornado, and you'll stun lock your foes in the trails of poison you left behind.

Because you're going to rely on your dash and standard in every fight, you definitely want to have the Tempo robe equipped. Top off this build with your preferred basic, and you're ready to enter the fray.

Grab any one of these relics to complement your new build:

  • Mercury's Sandals for increased movement speed
  • Hunter's Stiletto to do additional damage to enemies with a status effect
  • Noxious Mushroom to potentially poison your enemies
  • Greased Boots to increase the distance of your dash
  • Leemo's Leaf to evade all attacks while dashing

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At the end of the day, Wizard of Legend features over 178 relics and 128 arcana for you to equip. Needless to say, there's a lot of combinations for you to try. Some of them may work for you, and others will get you sent back to the starting area without ever having encountered a boss.

And that's okay! This game is all about finding a magical playstyle for you. There's no 'correct' way to play this game. Take your time during each run to discover what arcana suit you like the most to dispatch your enemies. It doesn't even have to fit under a specific category. Make something up and have a blast!

If you have a preferred build, we'd love to hear about it! Share it in the comments below and compare with other Wizard of Legend fans here on GameSkinny.

made some scripts for [Link].
[Updates]:
Update3.4
- updated the table for the patch 1.1. specifically some pointers (offsets shifted), the Enhanced Magic script (a 'static' address call is changed to a 'dynamic' call from the structure, rewrote the whole script as a result), and the Magic Change Key script (offsets shifted).
- updated the post a little bit. it was last edited on the xen forum, some forum functions changed (e.g., simple table is gone). just tidying it up a bit.
Update3.3
- updated Enable script. updated 2 aobscans, and the script works on patch 1.02d now.
Update3.2
- updated Magic Change Key (BETA) to Magic Change Key.read the descriptions below for details.
Update3.1
- updated Magic Change Key (BETA). magic slots ui would auto-update after magic change now. also, you can change the Dash magic now. the element mod key is changed from Shift to Alt.
Update3
- added Magic Change Key (BETA). read descriptions below first.
Update2.1
- updated Enhanced Magic. with this update, when the script is deactivated, it would revert the magic 'state' to before you activated the script (e.g., if the melee magic is not enhanced before you activated the script, it would revert back to un-enhanced after the script is de-activated, instead of staying enhanced. if you prefer the original one, it can still be found in the blank entry at the bottom (named Enhanced Magic .1).
Update2
- added Enhanced Magic.
Update1.3
- updated Ignore Balance. it supports the tailor in the dungeon now.
Update1.2
- updated Ignore Gem Balance to Ignore Balance once more. it should support the shops in the dungeon now.
Update1.1
- updated Ignore Balance. it support the outfit shopping now.
- changed Ignore Balance to Ignore Gem Balance. as I haven't encounter any transaction using the Gold yet, I can only guarantee it works on Gem related transaction for now.
- added pointers to Gold Wallet.
Update1
- added Ignore Balance.
[Options]:
Undead
No Cooldown
Enhanced Magic
Override Key
Ignore Balance
Magic Change Key

[Descriptions]:
Undead
Wizard- HP still drop but you won't die.
No Cooldown
- as title says.
Overdrive Key
- when activated, press CapsLock key to fill up the Overdrive bar (blue bar under HP).
Enhanced Magic
- all equipped magic will be enhanced as long as this script is activated.
Ignore Balance
- allows you to buy items, outfits, and magic regardless of the current gem you have.

Wizard Of Legend Machine Gun

- allows you to buy items/magic in the dungeon shops regardless of the current gold you have.
- gem/gold still decrease until they reach 0 when you buy stuff.
Magic Change Key
- when activated, allows you to change the equipped magic by using mod keys.
- you can change to magic that you haven't unlock/bought yet.
- if the magic slot is empty, the changing cycle would start as the Fire Element.

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- known issues:
-- you can cycle through the potential Signature magic, but only the Signature magic you equipped from Tomi (the magic book) would work as a Signature magic. it's because a Standard Magic and its Signature counterpart acutally chared the same data sheet. I can force change a non-Tomi-equipped potential Signature magic into an actual Signature magic, but it could potentially damage the magic equip system. in theory this can be bypass by using the game's own method to equip a Signature magic, but it would take too much work load and I'm getting bored. so I just leave it as is (you can cycle through the potential Signature magic, but only the Signature magic you equipped from Tomi (the magic book) would work as a Signature magic).

Wizard Of Legend For Mac Catalina


-- for the Standard and Extra1/2 magic slots, filter is implemented to prevent changing to a equipped Signature magic. e.g., if you've equipped Fireball as the Signature magic via Tomi, this magic will be excluded in the Standard magic slot or the Extra1/2 magic slots changing cycle.
Wizard- mod keys:[Downloads]:

Wizard Of Legend Wiki

latest:
WizardOfLegend.CT
+6, table Update3.4, for patch 1.1
(358.82 KiB) Downloaded 7544 times
backup:
WizardOfLegend.CT
+6, table Update3.3
(733.2 KiB) Downloaded 4464 times

How to use this cheat table?

Wizard Of Legend Mac

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1